package uit.ce03.game_ninja.map;

import org.anddev.andengine.util.path.ITiledMap;


public class MyMap implements ITiledMap {
	private static int TileColums; 
	private static int TileRows; 
	public MyMap(int TileColums,int TileRows) 
	{ 
	MyMap.TileColums = TileColums; 
	MyMap.TileRows = TileRows;	  
	} 
	 
	
	public int getTileColumns() {	  
	return TileColums; 
	} 
	
	public int getTileRows() {	  
	return TileRows; 
	} 
	 
	public void onTileVisitedByPathFinder(int pTileColumn, int pTileRow) { 
	// TODO Auto-generated method stub 
	 
	} 
	 
	
	public boolean isTileBlocked(Object pEntity, int pTileColumn, int pTileRow) { 
	// TODO Auto-generated method stub 
	return false; 
	} 
	 

	public float getStepCost(Object pEntity, int pFromTileColumn, 
	int pFromTileRow, int pToTileColumn, int pToTileRow) { 
	// TODO Auto-generated method stub 
	return 0; 
	} 
	

}